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Q&A With Slant Six Designer, Kevin Franklin
Wednesday, 16 December 2009 21:47

We’ve got some exciting news for everyone! Over the past few months, we have been working on getting a quick Q&A together with a Slant Six developer regarding FTB3. We are proud to tell you that we have the answers to those questions! Some of this information you may have already known, and some of it you may have speculated on, but we now have solid answers to a number of different questions that you were probably wondering about.

We also would like to thank SCEA Community Manager, AbigaleSS, for her hard work in making this happen. Without her work, none of this would have been possible.

Kevin Franklin is a designer at Slant Six Games, and we have to thank him for taking the time to answer these questions. Check out the Q&A below:

SOCOMFTB3dotCOM: In past SOCOMs, a lot of issues arose from the fact that the PSP 2000 and 3000 loaded a game quicker than the PSP 1000. This lead to the players with the newer models gaining an unfair advantage by starting the round earlier. Are measures being taken to prevent this from happening in Fireteam Bravo 3?

Kevin Franklin: We’ve spent time testing and evaluating Fireteam Bravo 3 on all PSP models, and we’ve taken into consideration both model variance and load method (UMD, MemoryStick, or PSP Go internal storage). To maintain a fair and fun experience for all players, the loading code ensures everyone joins the game at the same time, and owners of newer models will not have an advantage. In addition to load times, we’ve also balanced the look and feel of the game to perform on all screen types offered. We’re happy to say that Fireteam Bravo 3 provides a complete experience regardless of PSP Model.

SOCOMFTB3dotCOM: In terms of online rankings, will we see a system that resembles that of the earlier Fireteam Bravo games, or will it be similar to the one that Confrontation has?

Kevin Franklin: Fireteam Bravo 3 provides very strong rank and reward features, complimented by a host of community tools and systems. FTB3 includes a classic rank system using Navy insignia, players may build up their rank through their performance in ranked games. In addition to player ratings, clans also have ratings and records. The new and improved ‘Clan Challenge System’ offered in FTB3 makes it easier than ever to compete in clan wars, clan practices, or clan matches. Extensive leaderboards provide bragging rights for both players and clans. The in game economy works across single player and multiplayer, with tons of customization options, weapons, and attachments to spend hard-earned CE points on. We’re really excited about the multiplayer features in FTB3.

SOCOMFTB3dotCOM: Would the team ever consider developing downloadable content to put up for purchase on the PlayStation Store?

Kevin Franklin: There are no plans to release DLC for FTB3.

SOCOMFTB3dotCOM: Will any multiplayer maps be making a return from either Fireteam Bravo or Fireteam Bravo 2?

Kevin Franklin: Fireteam Bravo 3 features 8 all-new multiplayer maps. The design of one new map: ‘Market Week’ was inspired by the popular FTB2 map ‘Market Day’.

SOCOMFTB3dotCOM: What types of game modes will we be seeing this time around?

Kevin Franklin: FTB3 features a full cooperative play campaign, and cooperative, player tuned custom missions. On the competitive side, FTB3 offers: suppression, free for all, tug of war, demolition, and the all-new leader mode. Multiplayer modes are very deep, with a strong set of rule variants supported. Players can fine tune settings of game modes, and create Elimination or Domination games. Players can also choose whether to use the health regeneration system, or the classic health bar. Featured spawn modes include: no respawn, classic respawn, and the FTB favorite captive respawn.

Discuss this in the forums HERE.

 
Storm the Lodge Gameplay & New Screenshots
Saturday, 12 December 2009 11:14

We've got yet another FTB3 single player gameplay video for you. It's one again, a great indicator that the campaign will be the best yet out of any Fireteam Bravo game. Check it out below, along with some new screenshots.

Storm the Lodge Gameplay

Screenshots

To discuss this in the forums, and see the rest, click HERE.

Thanks to iluvfuz for the heads up.

 
8 New Screenshots
Saturday, 05 December 2009 09:59

Not only have new videos been released this week, but we've also found some new screenshots. For those complaining about the graphics, check these out. FTB3 is shaping up to be a great game both feature wise, and graphically.

Click Read More to see the rest

Read more...
 
New Videos: Distant Port Flythrough & Single Player Gameplay
Saturday, 05 December 2009 09:54

...and the stream of videos continues. Today two new videos have been released. One is single player gameplay, while the other is a flythrough of map number three, Distant Port. Check out the videos below!

Distant Port Flythrough

Single Player Gameplay

Discuss this in the forums HERE.

Thanks to -x.Zc.I.zv.G.x- for the heads-up.

 
New Videos: Developer Diary & Iron Coffin Flythrough
Thursday, 26 November 2009 11:56

We've got two more videos today. First off, we've got a developer diary video that gives some great information regarding the single player experience. We've also got a flythrough of the new map Iron Coffin. Iron Coffin is the second of eight maps that have been revealed thus far.

Developer Diary

Iron Coffin Flythrough

Discuss this in the forums HERE.

Thanks to -x.Zc.I.zv.G.x- for the heads-up.

 
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